Androids, who are generally fairly easy to take down, can pack a punch with their self-destruct ability. Planning ahead is advantageous, and much like a game of chess, having your squad in the right position can lead to a decisive victory.Īs well as the range of squad members and their various abilities, enemies too come in a range of shapes and sizes.
Players and enemies take turns moving their units around the landscape, often hiding behind any available cover before taking off the vital shot or special ability that will take out an enemy.
Combat areas are reasonably confined, with the locations made up of a series of squares much like a chessboard representing the combat area. The combat phase of this instalment of XCOM are somewhat diluted in size when compared to previous entries in the series, but this allows for quicker, less drawn-out missions. Do you want two of your squad to enter through the safety of the side window, but be out-positioned once inside, or do you have all four members enter through the main door and have extra movement on their first turn? Decisions made during the Breach phase will have consequences in the battle phase. Entry points come with their own bonuses or penalties. The Breach scenario allows you to position squad members around the location to be entered. And the new recruits do have skills that, although they can seem similar to others, have nuances that make them valuable to the team.Įach mission (and indeed each section of a mission) begins with a Breach scenario. But the ability to train the new recruits, use them in other roles, or have them as backup should one of my go-to team go down certainly has its advantages. After building up their skills and equipping them all in a way that suited my tactics (or refining my tactics based on the skillset of those that I had started with) it was often a tough call to swap them out for a new, somewhat raw, recruit. Like many other games that introduce squad members gradually, I was loathed to swap out the characters that I had built up a familiarity around. Although you begin with just four squad members, eleven heroes can be recruited as you progress through the game. Chimera Squad agents each have their own special skills that often pair together well with other team members.
Missions can be completed in multiple ways and will depend on which squad members are selected for the mission. Other missions will enable resource gathering, with Intel, Elerium and Credits being the games currencies. You can choose to tackle any mission, but at times the game takes choosing the next mission out of your hands, with the level of anarchy within a district needing to be quelled. A city map highlights any of the nine districts that have issues that need resolving. Squad members need to be trained, equipped with the latest gear and then sent out on missions to reduce the insurgency within the city. There is a fair bit going on at any one time in City 31’s XCOM headquarters. Unfortunately, the mayor of the city is targeted by a faction within the city that are not happy with the armistice, and it is up to the Chimera Squad to work out who is behind the guerilla activities within the city. XCOM: Chimera Squad, a group of agents - who would have been enemies in the past - is put together to make sure that the co-existence continues. Cit圓1 is the poster-city for this harmonious living. After restoring the balance to Earth, humans and their previous alien conquerors are living side by side in co-habitation.